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Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
İlk Yüklenme Zamanı: 1 Haziran 2018, Cuma
Son Güncellenme Zamanı: 16 Kasım 2023, Perşembe
Last Downloaded: 1 hours ago
482 Yorum
More mods by Alex106:
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
İlk Yüklenme Zamanı: 1 Haziran 2018, Cuma
Son Güncellenme Zamanı: 16 Kasım 2023, Perşembe
Last Downloaded: 1 hours ago
How to enable it
is it normal that when i install this mod, that i have ghost vehicles driving
its not only your mod, when i install mods with a lot scenarios (peds) then i have GHOST vehicles
with no peds in it
but yours is such a nice mod
@alex106
@Cattsy Open "ScenarioGroups.ini" and set to true the groups you want to enable
@DenoNomads I never heard of such issue
@Alex106 wording of the readme seems a bit off https://imgur.com/a/xQli9pl
also, how big resources impact does enabling all of them have?
@Michael21107 Zero AFAIK
@Alex106 why not have them all enabled by default then?
@Michael21107 Because I wanted to give the option to choose
@Alex106 wouldn't it be better it on by default? they could still choose
can you make more people at cayo perico ? like in mansion yard, or party beach ? btw great mod
Weird bug, npc's float in the air next to the casino entrance (far left side where there's this grassy area)https://snipboard.io/tCoiZq.jpg
@Adas8812 Replace "race_course.ymt" from the mod with the original one
@Alex106 will do thanks!!!
@Alex106 Does this conflict with world of variety?
@Franky_47 Probably, mostly some YMTs will be overridden depending on which mod you install first
@Alex106 thanks for the info
@Alex106 may i suggest u make all scenarios enabled by default? i think more people will want all then nothing, they can still turn off what they don't want
I enabled all but dont see anyone, any known incompatibilities? i have Ikonproject and Vremastered
@Alex106 i have Paleto Bay Cops = false but they are still standing in front of the station, is this normal/preventable?
@Aless23 Unless those mods changes the same YMTs as this mod, it should work fine
@Michael21107 Set "Prison Transport" to false as well
@Alex106 looks like it works, thanks